Kevin O’Mara - Game Designer

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Rebellion

(July 2023 – Present)

Project: Atomfall

Role: Game Designer

  • Implemented combat dialogue barks

  • Worked on AI behaviours and threat escalation systems

  • Assisted in fine-tuning aim assist for optimal gameplay balance

  • Collaborated on combat design, weapon balancing, and encounters

Project: Project Archipelago

Role: Game Designer

  • Refined Downed, Death, and Respawn mechanics

  • Designed player traversal mechanics to assist in world navigation.

  • Structured match flow design to enhance pacing and player experience

  • Designed Social Features and Anti-Toxicity systems

  • Worked on teamplay features to assist in player to player communication

Electronic Arts Codemasters

(April 2021 – April 2023)

Projects:

  • F1 24

  • F1 23

  • F1 22

Role: Experienced Game Designer

  • Designed Live Service features, including the Challenge Career mode

  • Wrote and implemented new dialogue and features

  • Facilitated recording sessions with F1 talent

  • Developed storyboards and wrote career intro cutscenes

  • Managed and updated race broadcasts

  • Produced content for Department Events

Mass Virtual

Dates: (Dec 2019 – April 2020)

Project: Virtual Hanger

Role: Level Designer / Instructional Designer

  • Collaborated with Air Force personnel to develop interactive learning modules

  • Created and implemented virtual reality modules using Unity

  • Authored and updated game design documents

  • Designed and implemented game mechanics

  • Scheduled project development

Electronic Arts Tiburon

(May 2018 – Aug 2019)

Projects:

  • Madden Mobile 20

  • Madden Overdrive

Role: Assistant Game Designer, Game Designer Intern

  • Designed and developed tutorials showcasing new scheme mechanics

  • Assisted Lead Designer with the design for the Masters Series

  • Created content and designed layouts for the Master Series

  • Collaborated with the art team on the art style for Master Series

  • Revamped and integrated art assets for the Masters Series

  • Worked with the designer of the Seasons mode with stories and content creation

  • Design and scripted new gameplay drills and scenarios for different modes

  • Authored and maintained the help manual

  • Developed VFX for logos and banners

Cubic Simulation Systems Division

(Dec 2015 – July 2016)

Project: Mission Bay Trainer: Littoral Combat Ship

Role: Software Engineering Intern

  • Utilized Jenkins for deployment of simulation software onto test equipment

  • Assisted in maintenance of simulation lab, and trouble-shoot any failures

  • Fixed and maintained build issues in Unreal 4

  • Created installer for the project using InstallShield


Skills

  • Game Design Documentation

  • System & Mechanic Design

  • Balancing

  • Economies

  • Progression Systems

  • Content Creation

  • Live Service Feature Design

Tools

  • UE4 & UE5, Blueprints

  • Unity3D, C#

  • Autodesk Maya

  • Blender

  • Adobe CC:

    • Photoshop

    • Premiere

  • Microsoft Office Suite

  • Google Suite

  • Atlassian Suite

    • Confluence

    • JIRA

    • Trello

  • Miro

  • Perforce

  • Notepad++


Education

Master of Arts in Digital Media

University of Central Florida

  • Visual Language & Interactive Media

Bachelor of Arts in Digital Media

University of Central Florida

  • Game Design


Volunteer History

University of Central Florida Game Dev Mentorship (Aug 2022 – Present)

  • Mentored and supported Game Design students

Seminole County Public Schools (Hagerty High School) (Dec 2015 – July 2016)

  • Tutored students in Unity, Maya, & Unreal 4

  • Helped set the curriculum for future classes