Kevin O’Mara - Game Designer
Download PDF HERE
Rebellion
(July 2023 – Present)
Project: Atomfall
Role: Game Designer
Implemented combat dialogue barks
Worked on AI behaviours and threat escalation systems
Assisted in fine-tuning aim assist for optimal gameplay balance
Collaborated on combat design, weapon balancing, and encounters
Project: Project Archipelago
Role: Game Designer
Refined Downed, Death, and Respawn mechanics
Designed player traversal mechanics to assist in world navigation.
Structured match flow design to enhance pacing and player experience
Designed Social Features and Anti-Toxicity systems
Worked on teamplay features to assist in player to player communication
Electronic Arts Codemasters
(April 2021 – April 2023)
Projects:
F1 24
F1 23
F1 22
Role: Experienced Game Designer
Designed Live Service features, including the Challenge Career mode
Wrote and implemented new dialogue and features
Facilitated recording sessions with F1 talent
Developed storyboards and wrote career intro cutscenes
Managed and updated race broadcasts
Produced content for Department Events
Mass Virtual
Dates: (Dec 2019 – April 2020)
Project: Virtual Hanger
Role: Level Designer / Instructional Designer
Collaborated with Air Force personnel to develop interactive learning modules
Created and implemented virtual reality modules using Unity
Authored and updated game design documents
Designed and implemented game mechanics
Scheduled project development
Electronic Arts Tiburon
(May 2018 – Aug 2019)
Projects:
Madden Mobile 20
Madden Overdrive
Role: Assistant Game Designer, Game Designer Intern
Designed and developed tutorials showcasing new scheme mechanics
Assisted Lead Designer with the design for the Masters Series
Created content and designed layouts for the Master Series
Collaborated with the art team on the art style for Master Series
Revamped and integrated art assets for the Masters Series
Worked with the designer of the Seasons mode with stories and content creation
Design and scripted new gameplay drills and scenarios for different modes
Authored and maintained the help manual
Developed VFX for logos and banners
Cubic Simulation Systems Division
(Dec 2015 – July 2016)
Project: Mission Bay Trainer: Littoral Combat Ship
Role: Software Engineering Intern
Utilized Jenkins for deployment of simulation software onto test equipment
Assisted in maintenance of simulation lab, and trouble-shoot any failures
Fixed and maintained build issues in Unreal 4
Created installer for the project using InstallShield
Skills
Game Design Documentation
System & Mechanic Design
Balancing
Economies
Progression Systems
Content Creation
Live Service Feature Design
Tools
UE4 & UE5, Blueprints
Unity3D, C#
Autodesk Maya
Blender
Adobe CC:
Photoshop
Premiere
Microsoft Office Suite
Google Suite
Atlassian Suite
Confluence
JIRA
Trello
Miro
Perforce
Notepad++
Education
Master of Arts in Digital Media
University of Central Florida
Visual Language & Interactive Media
Bachelor of Arts in Digital Media
University of Central Florida
Game Design
Volunteer History
University of Central Florida Game Dev Mentorship (Aug 2022 – Present)
Mentored and supported Game Design students
Seminole County Public Schools (Hagerty High School) (Dec 2015 – July 2016)
Tutored students in Unity, Maya, & Unreal 4
Helped set the curriculum for future classes