Emergence
Roles: Tech Team/Programmer
Software: Unreal 4.4, Perforce, Adobe Photoshop CC, Autodesk Maya 2014
Dates: August 18, 2014 - December 9, 2014
My first project using Unreal 4 at UCF was Emergence, an innovative combination of a first-person shooter and a tower defense game. As a programmer on the team of 15, I played a key role in developing the game's unique features and mechanics.
During the semester-long project, I programmed one of the four turrets and implemented the player objectives, as well as creating the game's money system. Additionally, I contributed to the development of the first level by creating the level blueprint and designing the enemy pathing.
I also took the lead in designing and programming the tutorial and credits levels, showcasing my ability to develop engaging and intuitive gameplay experiences.
Overall, Emergence was a successful project that allowed me to demonstrate my programming skills and creativity in the game development.
Emergence was presented at Indienomicon Expo 2014
Download and play HERE on itch.io
Full Game Playthrough (Video Playlist)
Features Trailer