Unreel Fishing

Roles: Lead Programmer, Designer, Artist, Animator

Software: Unity 4, Adobe Photoshop CC, Autodesk Maya 2014

As part of my Casual Game Production class, my team created Unreel Fishing - a fun and accessible fishing game that aimed to appeal to players of all skill levels. Over the course of a single semester, we worked together to bring the game to life, with a team of just three people.

As both the designer and programmer on the project, I was responsible for creating all of the game's levels, ensuring that each one offered a unique and engaging fishing experience. On the art side, I contributed to the project by designing and creating all of the fish sprite sheets, animations, and level assets, adding a vibrant and colorful touch to the game's overall aesthetic.

Thanks to our collaboration and hard work, Unreel Fishing was a successful project that demonstrated our ability to create fun, engaging games with a wide appeal.

Unreel Fishing was ported to the UCF SVAD Arcade machine which can be found on campus at UCF in the OTC and Visual Arts Building.

  • Download and play HERE on itch.io

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