Unreel Fishing
Roles: Lead Programmer, Designer, Artist, Animator
Software: Unity 4, Adobe Photoshop CC, Autodesk Maya 2014
As part of my Casual Game Production class, my team created Unreel Fishing - a fun and accessible fishing game that aimed to appeal to players of all skill levels. Over the course of a single semester, we worked together to bring the game to life, with a team of just three people.
As both the designer and programmer on the project, I was responsible for creating all of the game's levels, ensuring that each one offered a unique and engaging fishing experience. On the art side, I contributed to the project by designing and creating all of the fish sprite sheets, animations, and level assets, adding a vibrant and colorful touch to the game's overall aesthetic.
Thanks to our collaboration and hard work, Unreel Fishing was a successful project that demonstrated our ability to create fun, engaging games with a wide appeal.
Unreel Fishing was ported to the UCF SVAD Arcade machine which can be found on campus at UCF in the OTC and Visual Arts Building.
Download and play HERE on itch.io