Madden NFL Overdrive

EA Sports Tiburon

Role: Assistant Game Designer, Game Designer Intern

Platforms: iOS and Android

Tools: EA Sports Proprietary Tech, Atlassian Suite, Perforce, Adobe CC

Dev Cycle: 1 year + 1 year of live service content

Dates on Project: May 2018 - March 2019

Dates at EA Tiburon: May 2018 - August 2019

Release Date: August 2018

Overview

Madden NFL Overdrive transforms the way you play the game with the introduction of Player vs. Player (PvP). These are quick-hitting, fierce offensive battles with one simple goal – outscore your opponent.

You’ll earn Fantasy-like scores, meaning you get points for everything you do on the field. From every rushing and passing yard to each touchdown, all of it adds to your score. There are no kickoffs, just short drives for big points. This fresh take real-time, PvP experience is the heart of Madden NFL Overdrive.

While there are a lot of exciting changes coming to Madden NFL Overdrive, you’ll still find some of your favorite modes, like Live Events, the return of NFL 24/7, and our tried-and-true Leagues. These experiences will all be elevated by everything you do in PvP. You’ll earn fans, increase your XP, and rank up for rewards that can be redeemed in each of those game modes.

My Contributions

On Madden NFL Overdrive, I had the opportunity to contribute to the game's success by assisting in feature design and spearheading the creation of engaging content. From gameplay events throughout the season to leading feature development, I worked diligently to create a dynamic and thrilling experience for players.

Feature Design

I owned the design for Banners - a cosmetic that could be earned by completing various in-game achievements. From ideation to execution, I oversaw all aspects of this exciting feature, ensuring that it perfectly complemented users' profile images and added a new layer of engagement to the game.

  • Created all VFX for Banners

  • Assisted Art Team with creation of several assets

  • Designed and implemented content

  • Wrote test plans for QA

Content Design

Throughout several seasonal programs, I played a key role in designing and creating new gameplay events that were tailored to the theme of each program.

For instance, during the Most Feared Halloween program, I developed 15 unique events that were centered around the various bosses featured in the game.

During the Ultimate Freeze Christmas program, I designed arcade-style events that drew inspiration from classic games like Breakout, providing players with a fun and engaging experience.

Finally, for the Combine program, I created events that accurately simulated the challenges that players would typically have to overcome during the Combine, delivering an authentic and immersive gameplay experience.

Launch Trailer

Most Feared

All Banners

Gameplay Events

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