Virtual Hangar

Mass Virtual

Role: Level Designer / Instructional Designer

Platform: HTC Vive Pro

Tools: Unity 4, Perforce, Photoshop

Languages/Scripting: C#

Dates: December 2019 - April 2020

As a Level Designer, I worked alongside Air Force personnel to design engaging learning modules. Using Unity, I implemented immersive and interactive VR learning modules, providing a novel and effective way for Air Force personnel to develop their skills.

In addition to development, I played a key role in documenting the project, writing and maintaining detailed game design documents that captured every aspect of the development process. As part of this process, I designed and implemented a wide range of game mechanics, ensuring that every element of the game was finely tuned to provide an engaging and educational experience for students.

To ensure successful project completion, I took on scheduling and project management responsibilities, ensuring that all aspects of the development process stayed on track and on schedule.

  • Company website located HERE

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