Virtual Hangar
Mass Virtual
Role: Level Designer / Instructional Designer
Platform: HTC Vive Pro
Tools: Unity 4, Perforce, Photoshop
Languages/Scripting: C#
Dates: December 2019 - April 2020
As a Level Designer, I worked alongside Air Force personnel to design engaging learning modules. Using Unity, I implemented immersive and interactive VR learning modules, providing a novel and effective way for Air Force personnel to develop their skills.
In addition to development, I played a key role in documenting the project, writing and maintaining detailed game design documents that captured every aspect of the development process. As part of this process, I designed and implemented a wide range of game mechanics, ensuring that every element of the game was finely tuned to provide an engaging and educational experience for students.
To ensure successful project completion, I took on scheduling and project management responsibilities, ensuring that all aspects of the development process stayed on track and on schedule.
Company website located HERE
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