Madden Mobile 20

EA Sports Tiburon

Role: Assistant Game Designer

Platforms: iOS and Android

Tools: EA Sports Proprietary Tech, Atlassian Suite, Perforce, Adobe CC

Dev Cycle: 1 year + 1 year of live service content

Dates on Project: August 2018 - August 2019

Dates at EA Tiburon: May 2018 - August 2019

Release Date: August 2019

Overview

In Madden Mobile you can become an NFL GM and take your team to the Super Bowl as you play through dynamic NFL seasons. Take on Madden's Masters when you build your team of NFL Superstars and Legends, ultimately facing off with the real NFL MVP himself, Patrick Mahomes. Compete with friends in Arena H2H or Overdrive and help others along the way with Co-op Assist as you define your NFL journey in the deepest and most competitive Madden NFL Mobile to date.

My Contributions

As a key member of the Madden NFL Mobile 20 development team, I took on a multifaceted role encompassing feature design, content creation, and tutorial event development. With a focus on ensuring a seamless and engaging user experience, I worked closely with the team to conceptualize and implement innovative new features.

As part of my role, I played a central role in designing and implementing content for the Masters Series. Whether it was crafting compelling gameplay elements or creating immersive new environments for players to explore, I leveraged my expertise to bring the game to life in exciting new ways.

To help players get up to speed quickly and easily, I also designed and developed tutorial events for the FTUE. These events provided a comprehensive introduction to the game's mechanics and features, ensuring that every player had the tools they needed to succeed on the field.

Content Design

On this project, one of my key responsibilities was to work alongside the Lead Designer to conceptualize and design content for the Masters Series. This included creating gameplay events and designing over a 100 stages for this feature. I collaborated closely with the art team to ensure that the art style for the Masters Series was consistent with the overall aesthetic of the game.

As part of my work on the Masters Series, I also fixed and implemented art assets, ensuring that everything was functional and visually appealing for players. Finally, I worked with the Feature Designer of the Seasons mode to create stories and content that enhanced the gameplay for the new Seasons mode.

As part of my responsibilities, I created detailed and engaging tutorials to introduce players to new scheme mechanics, such as Spread, Smashmouth, West Coast, and Vertical, that provide players with greater control in the game. By perfecting their skills with these offensive schemes, players can take control of scoring points and defeating opponents both on and off the field.

Launch Trailer

EA Gamechangers: Scheme Mechanics

Scheme Mechanics Tutorials

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